3Ds Max Final Character Design
My final character design is that of a dog trainer going tracking. She is wearing a "Gappay" company T-Shirt, long sport pants, and mud boots.

The end process in this character design was modeling everything below the bust in 3Ds Max. The basic body was modeled off of the blueprints around the character, and then modified to fit the desired charcter description. Most of the materials were created in photoshop, but some were found in the 3Ds Max Library. Here is a brief slideshow documenting the different parts of the character (close-up) and the video of the final design.

These were the blueprints used to model the character at the start.

This is the bust scan from Mesh Mixer of "me." This serves as the head of the character.

These are the mud boots the character wears to track. I modeled their color and design off an actual pair of tracking boots.

These were the blueprints used to model the character at the start.