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Custom Roll-a-Ball: "Till-a-Ball"

Some Brief Notes on the Background, Process, and Coding Involved in the Making of this Internet Game

 

 

 

 

 

 

 

 

 

 

 

 

The objective of Roll-a-Ball is to move around the player (the ball) using keyboard arrow keys and pick up all of the cubes around the board.  This brings up a "congratulations" dialogue box and the user has then won the game.  Even thouh I did make the orginial version, I thought it would be more fun to have a custom spin to it.  My personal edition is based off of a dog I know named "Tilla."  She is a sable German Shepherd that a lot of people also call, "Peanut."  In my Roll-a-Ball game, I had the ball take on the color of Tilla's fur through a custom photoshop material (that I made).  Then I had the objective change to the ball picking up "Peanut Squares;" cubes that had a peanut material.  I created the background by silohetting a gaiting German Shepherd and repeating it in a pattern as a material.

 

This game was primarily built in a program called Unity, but materials were created in Photoshop.  Coding was also written in Unity.  Coding is the 'language' used to make a game do what you would like it to do; everything from moving the player, to making the cubes dissappear, to having a dialogue box pop up when the desired number is reached.  Here is a brief slideshow to depict the process and coding of this game.

 

 

 

 

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