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Custom Lerpz Escapes

 

 

"Lerpz Escapes" is what I like to call a premade video game with 'assembly required.'  Over the course of several weeks, I created the original version of the game using a tutorial that Unity provides; this required adding and scripting the main player as well as the enemy robots.  I also handled health pick ups, respawns, fuel cans to collect for a goal, cutscene cameras, and levels in which health is gained and lost.  Some scripts I wrote with the help of the tutorial were Third Person Status, Third Person character Controller, Fallout Death, Level Status, Respawn, Pickup, StartMenuGUI, GameOverGUI, Enemy Police Guy, and Enemy Respawn. 

 

After we completed the first working version with both a StartMenu and a GameOver Screen, I set out to complete my own custom version.  Some customizations I made were moving lasers, floating (and added) platforms, larger life capacity, and a little robot that follows the main player around.

The moving lasers in the game's tunnels are part of the original game, but I view them as a customization because I created them without help from the instructor.  Placing the lasers in the desired tunnel slots, I added a laser trap script to them.  This script had a damage variable which I set to "1" (so it would take a damage point each time it hit the main player) and also insctructed the lasers to move up and down automatically and at whatever speed I chose.

To create the floating platforms, I simply placed the laser trap script onto the normal platforms and took away the damage component; that way they could move up and down but not take any damage when the character jumped onto them.  In addition to making old platforms move, I added the script onto newly created platforms leading up to the main arena.

To alter the life capacity, I went into the Third Person Status Script and changed the life count.  Personally, I needed it to even have a chance because I'm not very good at the game.

My favorite customization was making a little robot (a byte) follow the main character around the game.  To do so, I added the byte on as an extension of the player itself.  I gave him a walk animation to make it look like he is moving when the character does.  My original plan was to have the byte help me attack, but I could not figure out how to do that in the time alotted.

The custom version of Lerpz Escapes is included above, I hope you enjoy playing it as much as I enjoyed constructing it!

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